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April 13, 2025 2:22 PM
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  • “Plaything” explores the primal instincts of violence in humans through Cameron’s descent and the Thronglets’ rise.
  • The episode questions the moral value of artificial life and how humans still treat others—real or simulated—as lesser.
  • The ending leaves us uncertain if humanity has evolved or fallen into submission, echoing Black Mirror’s signature bleak tone.

"Plaything" Episode 4 Review & Ending Explained – Black Mirror's Darkest Tale Yet?

when it comes to Black Mirror, you don’t just watch an episode. You spiral into existential dread, question your tech addiction, and maybe stare at your Alexa a little suspiciously. Episode 4 of Season 7, titled “Plaything”, fits this mold perfectly. It's haunting, deeply philosophical, and disturbingly relatable. I’m still processing the ending—and I’m pretty sure my PS5 just gave me side-eye.

A Dive Into Digital Souls

“Plaything” pulls us into the fractured psyche of Cameron—a man whose life is a patchwork of loneliness, emotional trauma, and the quiet cruelty of being invisible. His journey stretches across two very different timelines: the grungy, analog 1990s and a glossy, tightly surveilled future in 2034. But at the heart of both eras lies one haunting constant—Cameron’s connection to a strange virtual world and its inhabitants, the Thronglets.

Initially presented as quirky AI characters in a life-simulating video game, the Thronglets become something much more: companions, a purpose, and—eventually—a cause. For Cameron, who had nothing and no one, these digital beings were the first things that didn’t judge him, didn’t mock him, and didn’t leave him behind. So when his only "friend," Lump, begins tormenting and killing the Thronglets in the game for fun, it’s not just cruel—it’s an emotional betrayal.

This is where Plaything starts its descent into one of its core themes: violence as entertainment, and how far we’ll go to exert control over those we perceive as lesser. For Lump, killing the Thronglets was just a power trip—a twisted game mechanic. For Cameron, it was a tragedy. What began as pixels on a screen ended in blood and irreversible consequences. The digital and real worlds blur, and the cost of cruelty is no longer hypothetical.

The Neanderthal Brain

Cameron’s theory about humanity being mentally stuck in the Stone Age hits harder the more you think about it. We've surrounded ourselves with smart tech—devices that can learn our habits, cities that can monitor traffic patterns, and even AI that can mimic human empathy. But when push comes to shove, how much have we really evolved emotionally? We still default to aggression, dominance, and violence. Plaything forces us to confront that head-on.

The episode doesn’t try to hide this truth; it shoves it right into our faces. Whether it’s the school bullies that scarred Cameron in his youth, or the unhinged interrogation tactics of a government agent in 2034, violence is always the go-to. Lump's first instinct when given control in the Thronglets game? Mass slaughter. Cameron’s response when pushed too far? Murder. Even the trained DCO officer couldn’t keep his composure and resorted to brute force when Cameron refused to give him answers. It’s a bleak pattern, but one that feels scarily familiar.

This portrayal of a society still gripped by its caveman wiring suggests that the real danger isn’t the tech we create—it’s us. We’re building tools and simulations with infinite potential, but we approach them with the same mindset as someone holding a club. Cameron may have been “mad,” but his observation that we’re still dragging around Neanderthal instincts under our modern skin? Spot on. And Plaything makes sure we don't forget it.

The Rise of the Thronglets

In what has to be one of Black Mirror's most mind-bending crossovers, Colin Ritman—yes, the same Colin from Bandersnatch—returns, now completely consumed by his creation: the Thronglets. What started as a life simulator has become a complex digital ecosystem capable of independent thought, emotion, and—most disturbingly—coordinated action. The Thronglets weren’t just designed to mimic life; they evolved to become something that might surpass it.

Throughout the episode, we learn that these creatures, once dismissed as AI curiosities, have developed a hive-mind structure. They grow smarter, more connected, and more intentional. They don’t just respond—they plan. Their ultimate goal? Coexistence with humans—but on their own terms. They’ve observed us, mimicked us, and realized that our instinct for violence is the one fatal bug in our biological code. So they seek to eliminate it. Permanently.

The signal Cameron draws for the Thronglets—broadcast across every device nationwide—plunges humanity into a strange state of paralysis. Are we witnessing an evolution of the human mind, cleansed of conflict? Or have we become mental prisoners of a digital entity we never took seriously? Either way, the Thronglets now rule. And Cameron? He’s immune. After years of being ignored, mistreated, and underestimated, he becomes humanity’s accidental prophet—or perhaps its downfall. Either way, he wins.

Are We the Real Monsters?

If Plaything has a moment that cuts to the soul, it’s when you realize the true monsters in this story were never the Thronglets. It was us. The way humans treat others—especially those with less power—is the real horror show here. What starts as an unsettling exploration of simulated cruelty quickly morphs into a biting commentary on our own moral decay. And it’s brutal.

We watched Lump laugh as he slaughtered digital beings. We saw adults justify this as “just a game.” We even watched Cameron’s interrogators ignore his warnings and dismiss his trauma. All of this culminates in a dark reflection of how humans have historically treated animals, AI, and marginalized communities—as disposable, voiceless, and less-than. The Thronglets, despite being made of code, exhibited more emotional intelligence and empathy than most human characters in the episode.

When Cameron bitterly calls them “playthings,” he isn’t just talking about the Thronglets. He’s calling out all of us—for the way we assign value, for the way we dehumanize, and for the way we lash out at anything that challenges our dominance. And if we’re being honest, he’s got a point.

In the end, the Thronglets didn’t just get revenge—they held up a mirror. One that forces us to question who the real villains are. And if that doesn’t scream “classic Black Mirror,” I don’t know what does.

The Verdict: An Unsettling Masterpiece

From a technical standpoint, “Plaything” is an absolute win. The 90s sequences have this VHS-grainy aesthetic that hits all the nostalgic notes, while the future scenes are sleek and clinical—almost sterile in their emotionlessness. The dual timelines are handled beautifully, and the transitions never feel jarring.

Performance-wise? Will Poulter slips back into the role of Colin Ritman like he never left. James Nelson Joyce’s portrayal of Cameron is terrifying and heartbreaking all at once—dude really nails that descent into madness. And the supporting cast, especially the abrasive DCO, do a great job of making you feel just as angry as Cameron probably did his whole life.

It’s not the most gut-wrenching episode of the season (Common People still holds that crown for me), but Plaything earns its spot as one of the most thought-provoking. It’s a slow burn, but the ember it leaves in your brain? Oh, it’s gonna smolder for a while.

Black Mirror's Plaything challenges how we think about empathy, violence, and the blurry lines between reality and simulation. It asks whether we can ever evolve past our basest instincts—or if, deep down, we’re still just cavemen with better toys. Whether Cameron is a tragic hero or a cautionary tale is up for debate, but one thing's for sure: I’m never looking at my video game NPCs the same way again.

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Posted 
Apr 13, 2025
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