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- Nintendo is charging $450 for a barely upgraded console with $80 games, rehashed ports, and anti-consumer practices at every level.
- From digital game sharing limitations to paid tutorials and bug-ridden ports, the Switch 2 shows Nintendo no longer cares about the player—only the profit.
No sugarcoating it. Nintendo has officially gone from whimsical childhood icon to full-on corporate menace. The Switch 2 is not a next-gen marvel—it’s a soulless, overpriced money printer built to squeeze every last cent from nostalgic fans. If you're thinking of buying it, don't. And if you’ve already pre-ordered? Cancel it.
Let’s break down just how deep this rabbit hole of corporate greed goes.
🎮 $450 Console, Same Old Tricks
Nintendo is charging $450 USD for a console that, at best, just scrapes the standards of modern tech from nearly a decade ago. 4K output? Only sometimes. 120Hz refresh rate? Not at the same time. A 1080p screen? Finally—what is this, 2013?
Want to learn how to use your shiny new hardware? That'll be $10 for the “Switch 2 Welcome Tour.” Yes, they’re charging you to learn how to use the console you already bought. Remember when Wii Sports came with the Wii? Now we’re paying for glorified instruction manuals.
💰 $80 Games, Lazy Ports, and Lies
Nintendo’s pricing is a joke. Luigi’s Mansion 2, a 2013 3DS game that was once $20, is now $60—and it’s loaded with bugs and graphical glitches. The Legend of Zelda: Breath of the Wild—a nearly 10-year-old game—is getting a $70 “Switch 2 upgrade.” Oh, and the physical version of these “upgrades”? $90.
Meanwhile, Mario Kart 8, which has existed on three separate Nintendo consoles already, is still full price with nothing meaningfully new added. It’s the same game. Again. Only now you get the privilege of paying more.
🧠 Digital Ownership? More Like Rental Agreements
Nintendo’s approach to digital game sharing is mind-melting. Yes, they now let you share digital games—for 14 days. That’s right. Your friend gets your $80 game for 2 weeks, then it’s gone.
But wait, there’s more! Digital games on the Switch 2 now use a new system where your cartridge might not have the game on it. Instead, it holds a license key, and you’ll need an internet connection to download the full game. So if Nintendo’s servers go down in the future? You own a very expensive piece of plastic with no game attached.
Imagine buying a physical copy just to wait hours to download it. What a time to be alive.
🧱 Storage Nightmares
Despite all this, the Switch 2 ships with only 256GB of internal storage. One or two AAA games will fill that up instantly. Want to play more than three games? Time to buy an overpriced microSD card—another cost passed directly to the consumer.
So now you’re paying extra to download a game you already own physically, storing it on your own SD card, and possibly needing to uninstall and reinstall it constantly just to play what you want. That’s not gaming. That’s a chore.
🎧 Accessory Hell & Feature Paywalls
Remember when Nintendo didn’t lock the most basic features behind paywalls? Pepperidge Farm remembers.
The new camera accessory? $50. Want to use it for voice chat? You’ll need a Nintendo Switch Online membership. Even inviting friends to a game party is now a premium feature. You’re being nickel-and-dimed into oblivion.
And the Joy-Cons? Still don’t have analog triggers—despite re-releasing GameCube games that require them. We’re two decades past the GameCube, and Nintendo can’t even copy their own design correctly.
🥴 Paid Frame Rate Patches
Nintendo is now charging extra for game upgrades that simply make games run at the resolution and frame rate they should’ve had to begin with. If you bought a game at full price on Switch and want to play it in 1080p 60FPS? That’s a paid patch now, baby.
This isn’t innovation. This is a company that made Paper Mario: The Thousand-Year Door run at 60 FPS on a GameCube in 2004, but somehow can’t get it right in 2025 without charging you extra.
💩 The Death of Creativity
The new games don’t even look good. Nintendo has settled into a bland, pasty art style that looks like an iOS game from 2013. Where’s the soul? The visual flair? Even their old systems pushed boundaries. The 3DS and Wii U had more style and substance than what’s on offer now.
Princess Peach: Showtime, Tomodachi Life: Living the Dream, Donkey Kong Bonanza—they all look like mobile shovelware with barely a heartbeat. It’s clear Nintendo is now optimizing for speed and cost, not innovation or fun.
🚫 Don't Be the Wallet They Count On
Nintendo is counting on you. They know you’ll feel nostalgic. They know you’ll pay for Zelda again. They know you’ll shrug at $80 and say, “Eh, it’s Nintendo.”
Don’t.
Buying the Switch 2 means rewarding lazy ports, unfinished games, outdated hardware, locked features, and corporate arrogance. It’s a message. A signal. One that tells the entire industry that anti-consumer trash sells.
If enough of us say no, the message changes. Don’t buy the Switch 2. Don’t pay $80 for a tech demo. Demand more.
Save your wallet. Save your sanity. Save gaming.
Refuse to play their game. Stay smart with more unfiltered tech takes at Land of Geek Magazine!
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