Last Update -
April 14, 2025 2:32 PM
⚡ Geek Bytes
  • Mini Royale tries to stand out with nostalgic visuals but falls flat in gameplay and originality.
  • The battle royale mode is underwhelming, while the alternative modes offer brief fun but lack depth.
  • Overall, it’s not worth your time with so many better free shooters available.

Mini Royale 2025 Review – Battle Royale or Missed Opportunity?

Free-to-play shooters aren’t exactly rare these days. In fact, it feels like a new one pops up every month, each hoping to snag even a tiny piece of the battle royale pie. Enter Mini Royale—a small-scale, indie-developed FPS that throws together colorful toy soldier visuals, battle royale mechanics, and a couple of alternative modes. But does it stand out in a world dominated by Fortnite, Warzone, and Apex Legends?

Let’s cut through the chaos and answer the question: is Mini Royale worth playing?

First Impressions: Familiar, Yet... Tiny

At first glance, Mini Royale looks charming enough. The game leans into that nostalgic “plastic army men” aesthetic, kind of like those little green soldiers you’d scoop up from a dollar store as a kid. Visually, it stands out in a crowded market of either gritty realism or cel-shaded cartoon chaos.

But graphics can only get you so far. Once you drop into your first match, the cracks start showing.

Battle Royale Mode – The Weakest Link

This is where things go downhill.

Mini Royale’s primary focus appears to be its battle royale mode—but unfortunately, it's the least compelling part of the game. You start by flying over the map in a blimp (a neat visual touch), then skydive using a parachute with some surprisingly decent animations. So far, so good.

Then you hit the ground.

Looting, shooting, armor—it's all here. But it's all been done before, and done better. There’s no innovation, no exciting mechanics, and nothing that gives Mini Royale a unique identity beyond its visuals. The shooting is stiff. Movement is awkward. And the gameplay loop? Repetitive from the very first match.

Sure, it tries to throw in a grappling hook mechanic for verticality, but even that feels like a half-hearted attempt to spice up a formula that desperately needs something fresh.

Color Conquest – A Much Better Time

Now this mode had potential.

Color Conquest (or something along those lines—it’s never entirely clear) splits the lobby into four teams: red, blue, green, and yellow. Kill an enemy, and they join your team. It’s kind of like an FPS version of infection or tag, but team-based. As more players convert to one color, it snowballs until one team dominates the entire match.

It’s chaotic in the best way. Bots fill in empty spots, ensuring matches are full even if the player base is lacking (which, let’s be honest, it is). There’s actual fun to be had here. It’s unique, it works well, and most importantly—it feels different.

This mode genuinely made me wish the devs had dropped the whole “battle royale” branding and leaned hard into quirky team-based modes like this one. It could’ve carved out a fun little niche.

Deathmatch – There, But Barely Functional

The third mode is your typical free-for-all deathmatch, and it’s as generic as it sounds. No objectives. No real pacing. You spawn, shoot, die, repeat. Rinse and repeat for about ten minutes.

There’s little to no strategy involved. No map variety or clever design. Just endless shooting with no real goal except “have the most kills when the timer ends.” It's filler content, and it feels like it.

Performance, UI, and Controller Woes

Mini Royale might be free, but it comes with some frustrating technical issues.

The UI feels clunky and unintuitive. Navigating menus is a chore. In-match HUD elements aren’t well-polished, and the feedback loop (when you get kills, take damage, etc.) is weak.

Then there’s the controller support—or lack thereof. The devs claim it’s supported, and yes, technically it is. But outside of matches, it just… doesn’t work. You’ll find yourself reaching for your mouse just to leave a match or select a menu item. Inside matches, the default sensitivity settings make it feel like your soldier’s stuck in molasses unless you crank it way up. Even then, it doesn’t feel right.

This might sound nitpicky, but when you’re already working with a barebones gameplay loop, stuff like this starts to matter a lot.

The Bigger Problem: It's Trying to Be Something It’s Not

The game is called Mini Royale, and that name alone kind of locks it into a specific genre expectation. Battle royale is what players assume they’re here for, and unfortunately, it’s the worst part of the game.

That’s the biggest issue. If the developers had named this something else and focused on creative multiplayer party modes—like Color Conquest—they could’ve offered a weird little shooter with charm. Instead, they’re competing in the most oversaturated genre out there, and they simply don’t have the resources or ideas to stand out.

You’re up against Fortnite, Warzone, Apex Legends, and countless other titles. Coming to the table with nothing but a plastic army skin and barebones mechanics just doesn’t cut it.

Is Mini Royale Worth Playing?

If I’m being blunt? No, not really.

Even for a free-to-play game, it feels unfinished, uninspired, and unpolished. Sure, there are a couple of fun moments, especially in the color-based mode, but they’re buried under layers of dull gameplay, poor UI, and a battle royale mode that feels completely unnecessary.

Unless you’re really bored, curious, or nostalgic for green army men, you’re better off skipping this one.

Want to scratch that battle royale itch? Play Apex or Fortnite. Want quirky shooter fun? Try something like Splatoon or The Finals. Mini Royale, as it stands, doesn’t bring enough to the table.

Stay geared up with more honest reviews and shooter showdowns at Land of Geek Magazine!

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Posted 
Apr 14, 2025
 in 
Gaming
 category