%20(12).png)
- 2025 has delivered a surprisingly strong lineup of board games, blending fresh mechanics, tight design, and major replayability.
- Standouts include Marvel United: Multiverse, Eternal Decks, and Slay the Spire, with a healthy mix of family games, two-player duels, and strategic co-ops.
- From trick-taking to deduction to deck-building roguelikes, there's something for every type of tabletop fan already this year—and the best may still be coming.
Top New Board Games in 2025 – These Are Crushing It
Okay, first off—2025 came out swinging for board game fans. I don’t know what the design teams were drinking over the holidays, but it’s working. This first quarter of the year has already brought in bangers—and not just recycled ideas with new box art. We’re talking legit fun, fresh mechanics, tight gameplay, and even some surprisingly emotional moments (yes, I’m looking at you, Eternal Decks).
So buckle up. Here's a no-nonsense, slightly snarky, but all-love list of the best board games of 2025—so far.
1. Marvel United: Multiverse
If there’s one thing Marvel United: Multiverse proves, it’s that Eric Lang knows how to keep a good thing great. The Multiverse twist doesn’t just add new characters—it retools the formula in subtle ways that make replayability skyrocket. Sure, it still uses the same chibi art that people either love or roll their eyes at, but honestly? It works. What makes this shine is how every hero and villain combo feels unique. You can go from a breezy battle with Spider-Ham to getting your cosmic butt kicked by Galactus in the same night. Even though I haven’t touched all the expansions yet (because, let’s be real, it’s a mountain), the base Multiverse content alone is rich enough to stand on its own. It’s accessible enough to pull in new players but layered enough to keep veterans engaged. Also, can we take a moment to thank Lang for a system that scales so well solo, co-op, and even with kids? This one’s got staying power, and it’s earned every minute of my table time.
2. Yomi 2
Yomi 2 is for people who love thinking two moves ahead while bluffing like a poker champ. It refines everything that worked in the original and trims the fat—no more over-complicated combo chains or confusing timing windows. This is pure competitive energy in a small box. It’s a two-player dueling game that somehow feels both crunchy and clean at the same time. I picked it up more out of curiosity than hype, but after one play, I was hooked. It gives off serious fighting game vibes, like you’re reading your opponent’s soul, not just their hand. And yeah, the crowdfunding all-in price tag made me flinch too—but honestly? It's like getting the full Summoner Wars 2.0 lineup all at once. If you love tight, thinky, quick matches and don’t mind a bit of "gotcha" tension, this is a must-try. Just be warned: it’s not for everyone. If bluffing stresses you out or if you need flashy minis to get into the mood, this one might feel a little dry. But for purists? Gold.
.jpg)
3. Compile: Main
Compile: Main is one of those games that sounds like it’s going to melt your brain—and then kind of does, but in a fun way. It's lane battling meets card combo meets “wait, how does that interact with this again?” You flip cards, trigger wild abilities, and build chain reactions that either make you feel like a genius or a total buffoon (in the best way). I finally got my hands on a copy after months of hype and immediately fell in love with its chaotic rhythm. There’s an expansion already out and another on the way, but don't stress—you don’t need the latest pack to enjoy this. What holds it back a little is the rulebook. It’s dense, and sometimes not very intuitive, so expect a learning curve. But once you get it? It's slick. Fast-paced. Strategic. And deep. This is the kind of game that thrives with regular play, especially if you’re the type who loves finding clever card synergies and bending systems to your will. Highly recommend if you like your games a little spicy and brain-burny.
4. Creature Caravan
Creature Caravan caught me completely off guard—in the best way. I went in expecting a light dice chucker, and what I got was a surprisingly rich blend of worker placement, engine-building, and good ol’ fashioned card synergy. You're leading a traveling band of weird critters across a fantasy map, collecting powers and relics and building out your tableau in this gloriously unpredictable way. The best part? Every game feels just different enough thanks to the massive deck of abilities and upgrades. It has that “just one more turn” energy without overstaying its welcome. The movement system across the board is probably the weakest element, but it’s easy to overlook when everything else works so well. Honestly, if this game had launched just a few months earlier, it would’ve been in my top 10 for 2024. It's got legs, it's got charm, and it's got that perfect balance between strategy and chaos. Fans of dice placement or engine builders should absolutely give it a shot—you'll be surprised how much depth this little caravan carries.
5. Dune Imperium: Uprising – Bloodlines
Alright, I know some purists out there don’t count expansions on “best of” lists—but Bloodlines is so meaty, it deserves a shoutout. It gives Dune Imperium: Uprising an extra dose of variety, deeper tactics, and honestly, more personality. New commanders? Check. More tactile feel? Yep. Bigger decisions to make in every round? Definitely. The game’s already a tense mix of worker placement and deck-building, but Bloodlines adds those delicious little tweaks that make each session feel different. The big question this expansion raises for a lot of us is: do you keep both versions now, or just go all-in on 2.0? For me, I’m still debating. What I do know is that this expansion made me fall in love with Uprising all over again. If you were already a fan of the system, it’s a no-brainer. If not, it’s not going to convert you. But for returning players looking for more challenge and asymmetry? Chef’s kiss. This one's staying in my rotation for a while.
6. Fellowship of the Ring Trick-Taking Game
I’ll admit it—I’m a sucker for anything Lord of the Rings, but this isn’t just a lazy IP slap. The Fellowship of the Ring Trick-Taking Game is surprisingly clever and fits the theme better than it has any right to. You’re navigating scenarios and missions using trick-taking mechanics that somehow feel like an epic journey. If you're already into games like The Crew, this will feel like a natural progression—just with a heavy dose of Middle-earth flavor. It’s not the most accessible trick-taker out there (newbies might want to start with Deep Sea), but if you’ve got a few games under your belt, this one hits that sweet spot of strategic and thematic. Plus, there’s a clear path for expansions. You know they’re gonna drop Two Towers and Return of the King versions down the line. The familiar characters and setting help draw people in—especially non-gamers who might otherwise skip trick-taking games altogether. It’s the kind of game that grows on you, and it’s easily one of my favorites to break out when I want something short, smart, and thematic.
7. Trio (aka Nana)
Sometimes the simplest games are the most brilliant. Trio—called Nana in our household thanks to the adorable Japanese version we imported—is basically a memory game on steroids. You’re trying to collect sets of three matching numbers, and each turn gives you three options: reveal your own card, someone else’s, or one from the center. But here’s the kicker—you can only reveal from the ends of hands. It sounds basic, but there’s this perfect blend of deduction, bluffing, and luck that keeps every round fresh. The rules are easy enough for kids, but there’s real tactical depth if you’re paying attention. It plays quick, and every session is full of laughs, groans, and those "NO WAY!" moments when someone snipes a triple-seven set out of nowhere. Also, bonus points for being super portable—this one’s coming with us on every family trip this year. My only gripe? The Japanese cardstock is a bit too stiff and bends easily (one bent card and suddenly the game’s balance is toast), so I might grab a backup copy just to be safe.
8. Intent to Kill
I didn’t expect much from Intent to Kill, but it completely surprised me. It’s a two-player deduction game that pits a murderer against a detective in a cat-and-mouse chase across a gridded map. Sounds simple, but toss in asymmetric powers, hidden movement, and a whole lot of bluffing, and you’ve got a very tense, very fun experience. The game shines when you play in advanced mode—trust me, once you add the asymmetric powers and more chaotic elements, it comes alive. My wife, who doesn’t always click with deduction games, was into it by round two. It’s short (30–40 minutes), but every decision feels weighty. I liked this one more than Scales of Fate, which has a similar vibe but never quite hooked me the same way. Intent to Kill feels personal, like a mental duel where you're always second-guessing. Bonus points to 25th Century Games for bringing this one over—it feels like a sleeper hit that more people are going to start buzzing about soon. And yes, I made a pun calling it a “killer game.” Deal with it.
9. Eternal Decks
If you love the thrill of limited communication co-ops like The Mind or The Crew, Eternal Decks will be your new obsession. This game caught me completely off guard—it’s sleek, strategic, and full of nail-biting tension. You’re trying to play color-coded cards into precise rows while managing a constantly draining deck. Run out, and boom—you lose. But here’s the twist: each “scene” in the game adds its own unique constraint or challenge, keeping things spicy. And when you think you’ve mastered a level, you unlock a new enemy deck that throws another wrench into your plans. It’s punishing, but fair. Replayability? Off the charts. There’s a real sense of progression here, even though it’s not legacy-style. It’s just that each game teaches you something new, and each failure feels like a learning moment, not a cheap shot. I’ve played this with friends, with my older kids, and even solo (yes, it works solo too), and every time felt unique. This might be the biggest surprise hit of Q1 for me. Pure tension, tight design, and endlessly replayable.
10. Slay the Spire: The Board Game
You know when a game has big hype and you think, “There’s no way it lives up to that?” Well, Slay the Spire absolutely does. As someone who’s spent way too many hours with the digital version, I was cautiously optimistic about the board game—and I’m thrilled to report it nails the feel of the original. It’s a deck-building roguelike where you’re crawling through a dungeon of enemies, collecting relics, and trying not to die. The decisions matter, the synergies hit hard, and there’s real tension in every encounter. Co-op mode is stellar too, with each player choosing a character class and working together to beat a run. But what really seals the deal is how tight the design feels. No fluff, no filler—just clean mechanics and rewarding progression. If this is your intro to roguelike board games, you're spoiled now. And if you’re already a fan of the digital Spire? This is a no-brainer. Easily one of the most satisfying board game experiences I’ve had in a while, and it’s only Q1.
💎 Bonus Round: A Few More Worth Watching
- Azul Duel – A fresh 2-player take that’s not trying to reinvent the wheel, just polish it.
- Everdell Silverfrost – Doesn’t need expansions, and that’s a bold, beautiful thing.
- Fame & Fable – Simple mechanics, but the theme and vibe are chef’s kiss.
- Scales of Fate – Has serious grow-on-you potential. We’ll see how Q2 treats it.
If Q1 is anything to go by, 2025 is shaping up to be a stellar year for board games. Whether you're into tight dueling games, thematic co-ops, or fun family flips, there's something already crushing it. And the best part? The year’s just getting started.
So, grab your meeples and clear your shelf—these games deserve a spot in your rotation.
Stay dialed in for more tabletop triumphs at Land of Geek Magazine!
#BoardGames2025 #TabletopHits #MarvelBoardGames #BestNewGames #FamilyGameNight