Last Update -
April 7, 2025 1:21 PM
⚡ Geek Bytes
  • InZOI has sold over a million copies in just over a week, an impressive feat for an Early Access title.
  • Its high-quality graphics, active updates, and player feedback integration helped boost its popularity.
  • Despite early controversies, including a shocking bug, the game’s success positions it as a strong Sims competitor.

InZOI Sells 1 Million Copies in a Week – Can It Rival The Sims?

Okay, let’s talk about something kinda wild in the world of gaming right now: a brand-new life simulator called InZOI just sold over one million copies—and it’s only been out for a week.

Let that sink in.

This isn’t a free-to-play mobile app or a heavily marketed AAA sequel. InZOI launched in Early Access (yep, it’s not even “done” yet) and slapped a price tag of 159 shekels (~$40+ depending on where you’re buying from). All while the king of the genre, The Sims 4, is sitting on the sidelines offering its base game for free.

And still, InZOI is pulling in numbers that would make any game dev drool.

So… what’s the deal? How did this underdog simulator break into the big leagues, bugs and all? Let’s dig in.

First Impressions Matter – And InZOI Looks Good

One of the first things you’ll notice when booting up InZOI is how incredibly polished it looks for an Early Access game. While The Sims 4 has a more stylized, cartoonish aesthetic (which many love, to be fair), InZOI leans hard into more realistic visuals, and that’s winning it a lot of attention.

From lighting effects to character animations, the game just feels modern. It’s like watching a Netflix drama where everyone’s living their quirky slice-of-life dream… only you’re in charge of everything. The realism pulls players in, and it’s clear that developer Krafton (yes, the same Krafton behind PUBG) is aiming for something a bit more grounded and cinematic.

Bugs, Toilets, and Drive-By Glitches

Now, let’s not pretend this is some flawless launch. Early Access is basically code for: “Hey, this might break—thanks for testing it!”

And break it did. Players found all sorts of strange bugs, but the devs have been on top of it with fast updates. One patch, for instance, focused on a very specific issue: the sound of flushing toilets was “too long and unrealistic,” so they tweaked it. That’s... oddly comforting?

But then came a major misstep. Within the first few days, players discovered something truly disturbing: you could run over children in the game. Like, what?! For a game rated “Teen,” that’s a serious problem.

The devs quickly responded, calling it a bug that “was not intended,” and released a fix immediately. But still—yikes. That could’ve tanked the game if they hadn’t moved fast.

Why the $40 Price Didn't Scare People Off

Let’s be real—159 shekels is no small ask for a game that’s technically unfinished. But players still showed up, money in hand. Why?

Because InZOI is doing what The Sims hasn’t done in years: listening to its community and updating constantly. When players give feedback, it’s being implemented. Bugs are being patched, features are being tweaked, and every update feels like progress.

That level of transparency builds trust, and in the life sim genre—where players invest hundreds of hours building stories—that trust matters.

Also, it helps that there’s a clear hunger for a Sims alternative. EA has been suspiciously quiet about the next installment of The Sims, and players are getting tired of the same old expansion-pack-heavy formula. InZOI feels fresh, responsive, and player-first.

Krafton's Fastest-Selling Game Ever

Here’s another juicy bit: Krafton just confirmed that InZOI is their fastest-selling game ever. Let that sink in. Faster than The Callisto Protocol, faster than even PUBG: Battlegrounds.

Considering how much hype PUBG had, that’s massive. The dev team released a statement saying they’re “proud and thrilled” to bring InZOI to players through Early Access, and they’ve committed to maintaining strong communication with their community moving forward.

If they keep that promise, we might be watching the rise of a genuine Sims competitor—something that hasn't really happened in two decades.

What's Next for InZOI?

With its early success, InZOI has the opportunity to do something huge: redefine what a modern life sim can be. But it’s got to stay the course.

That means:

  • Keeping up regular updates and bug fixes.
  • Expanding gameplay features (we're talking family dynamics, deeper careers, etc.).
  • Keeping the community involved in development decisions.
  • Avoiding the monetization traps that made The Sims feel bloated.

There’s a long road ahead, but if Krafton continues to treat InZOI as a living, evolving platform and not just a one-time cash grab, this could be the start of something very special.

It’s not every day a brand-new life sim bursts onto the scene and moves a million copies in a week—especially when it’s in Early Access and priced on the high end.

But InZOI did it. And it did it by delivering solid visuals, responsive development, and just enough chaos to keep the internet talking. It’s not perfect. In fact, it’s kinda weird in places. But it’s also exciting, and that’s something the life sim genre desperately needed.

Whether InZOI will have the staying power of The Sims remains to be seen, but right now? It’s the underdog to watch.

Keep your save files safe and your toilets flushing right—follow more wild gaming wins at Land of Geek Magazine!

#InZOI #LifeSimGames #EarlyAccessHits #SimsAlternative #KraftonGaming

Posted 
Apr 7, 2025
 in 
Gaming
 category