%20(12).png)
- The First Berserker: Khazan is a punishing Soulslike set in a rich, anime-inspired world, offering brutal boss fights, deep combat, and overwhelming progression systems that demand focus and grit.
- The gameâs visuals are stunning, the combat is tight and satisfying once mastered, and the narrative is packed with revenge, curses, and spectral sword spirits.
- Itâs not for the faint of heart, but for fans of hardcore action RPGs and the Soulslike genre, Khazan delivers stylish suffering worth every scream.
The First Berserker: Khazan Review â Pain, Glory, and Perfect Parries
You know a game is wild when your first thought after beating a boss isnât âfinallyââitâs âI hope my neighbors didnât hear that scream.â
The First Berserker: Khazan isnât just another Soulslike. Itâs an endurance test dressed in manga-flavored armor, dipped in a vat of sadness, and sharpened with the bitter steel of betrayal. And yeah⌠I played it. A lot. Probably too much. My therapist has questions.
Letâs go.
.jpg)
đ A Quick Intro Before the Pain
If you've been living under a rockâor just haven't dipped into the chaotic brilliance of Dungeon Fighter Online (DFO)âhereâs the deal: it's a massively popular beat-em-up MMO that's been a giant hit in Asia since the mid-2000s. With over 700 million registered players worldwide, its influence is huge, especially in South Korea and China. The First Berserker: Khazan is the first full-fledged single-player spinoff from that universe, giving us a dark, gritty prequel thatâs equal parts lore drop and controller-snapping punishment.
Now, here's the best part: you donât need to know anything about DFO to dive into Khazan. The game does a decent job introducing you to its world and protagonist without requiring an encyclopedic knowledge of MMO history. You play as General Khazan, a legendary hero who saved his empire from a massive threatâonly to be stabbed in the back, framed, and sentenced to death. That alone could be a solid setup for your classic revenge arc, but the game cranks things up to eleven by having him possessed by a spirit known as the âPhantom of the Blade,â a literal embodiment of vengeance and unholy rage.
From the get-go, Khazan isnât here to make friends. Heâs cursed, pissed, and his soulâs been fused with an underworld specter that gives him dark powersâand a serious chip on his shoulder. The story quickly spirals into an intense journey through a world thatâs crumbling spiritually and politically, with Khazan at the center of it all, carving a path through betrayal, monsters, and supernatural forces.
This isnât just âa Soulslike with story.â This is full-on vengeful anime protagonist mode unlocked.
đĽ Combat: A Love-Hate (But Mostly Love) Relationship
Okay, cards on the table: this game is hard. Like, "Iâve played Elden Ring and Nioh and still screamed at my screen" hard.
But the combat? Chefâs kiss.
You get three main weapons:
- Dual blades = fast and flashy
- Greatsword = slow but hits like a truck
- Spear = the balanced overachiever
You can swap and respec freely, which is great for experimentation. I tried everything, then settled on the dual blades because I like pretending Iâm anime Yoda on caffeine.
Combat revolves around parries (Brink Guard) and dodges (Brink Dodge)âboth requiring surgical timing. Pull them off, and you feel unstoppable. Miss? Well, enjoy getting pancaked by a flaming centaur with daddy issues.
đ¨ Visuals: Dark Fantasy With a Manga Kick
If Dark Souls, Berserk, and Demon Slayer had a weird, angsty babyâit would probably look like The First Berserker: Khazan. The game oozes style from the first cursed battlefield to the last crumbling underworld temple. Visually, itâs a dark fantasy playground drenched in drama, contrast, and that distinct East-meets-West aesthetic flair. Every frame looks like it could be pulled straight out of a high-end manga panelâor at least printed on a poster you'd hang proudly next to your gaming setup.
The environments are beautifully bleak. One minute youâre trudging through snowy ruins while crimson blood sprays across the screen, the next youâre deep in a misty, underground mine that feels more haunted than functional. Even though the world is technically linear, the variety in stage design is enough to keep it from feeling repetitive. Snowy mountain passes, burning cities, corrupted forestsâit all bleeds with atmosphere and thematic depth.
The character design, meanwhile, is straight-up fantasy eye candy. Khazan himself looks like a nightmare knight crossed with a wandering Ronin. His armor evolves as you go, giving you that visual feedback loop that says, âYeah, I earned this look.â Cloaks billow, demonic sigils glow, and his transformation into berserker mode? Pure hype. That red-on-white visual contrast when he's covered in blood and snow? Straight up art.
Even the enemies bring it. From hulking beast-men to undead warlords and creepy soul-sucking shades, everything looks intimidating and ready to ruin your day. And those boss animations? Smooth, cinematic, and terrifying.
Simply put: Khazan may break your spirit, but it does so with undeniable style.
.jpg)
đ§ Systems on Systems on Systems
I need a flowchart.
Khazan has so many progression systems that at some point I just gave up trying to understand half of them. Youâve got:
- Leveling via soul juice (aka Lakrima)
- Skill trees per weapon
- Phantom upgrades
- Gear sets with synergy bonuses
- Stat points
- Memory upgrades
- And probably a hidden prestige system for all I know
Honestly, unless you're spreadsheet-brained, you'll likely just pick your favorite weapon, upgrade whatever you can afford, and hope for the best. And thatâs okay. The core mechanics are strong enough to carry you, even if you're playing build roulette.
đ§ Accessibility? Kinda.
Alright, so the devs heard the cries of the non-hardcore crowd and decided to include an Easy Mode. Props for the effort⌠but letâs be honestâitâs more of a mercy flick than an actual lifeline.
Easy Mode in Khazan still demands your full attention, razor-sharp timing, and an unshakable will to power through defeat after defeat. I dropped to it expecting a slight reprieve. Instead, I got bodied by a tree monster that felt like it had trained in judo and carried emotional baggage. Donât get it twistedâthis is still a hard game, no matter what mode you're on.
That said, the game does make some clever choices in the accessibility department. My favorite? Even if you die to a boss, you keep a portion of the XP (Lakrima) based on the damage you dealt. That means every attempt matters. It encourages learning through failure rather than just punishing you with wasted effort. Honestly, this one feature alone made the grind feel less soul-crushing and a lot more like a training montage.
Another win: no death-run to reclaim your XP. You donât have to sprint through 20 enemies just to recover your ghost. Instead, you grab your Lakrima outside the boss arena. Little things like this go a long way in making the experience more bearableâeven if youâre still dying every five minutes.
Still, if youâre expecting Sekiro but with training wheelsâthis ainât it. Youâre gonna suffer. But you might learn to like it. Kind of like spicy food. Or leg day.
â Final Rating: 8.5/10
For Soulslike veterans who crave a challenge wrapped in gorgeous, manga-inspired brutality. Not for the faint of heartâor the easily rage-quit-prone.
â Pros:
- Deep, responsive combat with multiple weapon styles and skill trees
- Jaw-dropping visuals and art direction that blend Eastern and dark fantasy aesthetics
- Rewarding boss mechanics that feel fair (even when they hurt)
- Non-linear build flexibility lets you experiment freely
- Smart XP system that respects your timeâeven in failure
â Cons:
- Difficulty curve is steep AF, even on "Easy"
- Progression systems can feel overwhelming or under-explained
- Linear world structure might disappoint those expecting Elden Ring-scale exploration
- Minimal accessibility features beyond damage scaling
- UI quirks like disappearing health bars can get annoying
đ¤ A Glorious Pain
Look, The First Berserker: Khazan is not for everyone. If you thought Elden Ring was tough, this one might wreck you emotionally. But if you live for high-stakes battles, love analyzing attack patterns, and want a world that looks like a cursed painting come to lifeâthis might just be your next obsession.
Just⌠maybe buy a stress ball first.
8.5/10 if youâre into Soulslikes. 3/10 if you just wanted a casual fantasy romp.
Stay bloodied but victorious with more brutal boss battles at Land of Geek Magazine!
#SoulslikeGaming #KhazanReview #DungeonFighterOnline #HardcoreGames #GamingMasochist